Lots of Zborg updates
Borg was over estimating his success rate on certain racial activations. Borg needed to know that discounts don’t merge in the stores. Improvements to using Telekinetic Wave while in a vault. Borg...
View ArticleJuly updates for Angband 320
No Banishment on Unique if injury >= 85% No flow through rubble for monsters Tarrasque is a scary guy if I don’t have RDisn If the borg needs to recharge a rod, and the no_rest_prep counter is set,...
View ArticleDecember Updates for Zborg
If illuminating a hallway near the edge of a panel, the borg might loop zapping the rod of light. He will now make sure the grid 2 grids outside the light radius is on the panel. The borg will...
View ArticleJanuary Updates for Zborg
Borgs in munchkin mode needed to use the borg_eat_food_any() function. Non-food-eating borgs needed to finish the borg_eat_food_any() function, they were failing out before the potions (which do...
View ArticleDanger Update 341
This is another important update for the new 341 borg. It corrects a few major problems related to the borg sensing danger from melee attacks and some inventory issues. The map-updating was...
View ArticleAnother loop issue resolved.
Another important fix for 341. I am still correcting the porting problems which include bad spell address, unhooks, loops, etc. I will be starting on version 3.5 next week. Looping correction in the...
View ArticleShopping Fix for 341
The borg selling stuff to the shop needed two fixes. The borg might try to sell rings to a full shop, even when the pval of the rings do not match. I had to add a check there. The borg … Continue...
View ArticleOne more repair to the shopping bug.
I forgot to complete a change from the other day. Borgs were still trying to sell rings to a full shop, and there was a potential issue with wands and staves. A crash was reported in borg6 related to...
View ArticleMarch 2014 Updates
I am still running a half-ogre Life/Nature borg. He is playing cautiously at dlevel 37 and clevel 42 Added support for the rest of the randart activations (charm and summons). Charms are attacks and...
View ArticleJune 2014 Updates
The borg needed another check in the munchkin mode with using Create Stair spell. He was missing some opportunities when trying to get back down deep. The Summon Friendly Monster spells needed to...
View ArticleNovember 2014 Updates
I created a borg_surround_breeder() and an escape for when the borg is surrounded by breeders. He will use Teleport to get away from breeders. The borg needed to lighten the requirement for RPois to...
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